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Unable To Re-open Dsp Device /dev/dsp Operation Not Permitted

I used all installation default paths: /usr/local/games/SC3U /usr/local/bin and selected '[Yy]' for every installation option -> ~610 MB. 5. But I can tell you that yo have to set LD_ASSUME_KERNEL=2.4.26 AND RUNE_DATA_PATH={path_to_rune}/System/. I: module.c: Loaded "module-position-event-sounds" (index: #14; argument: ""). Now working happily without oss modules loaded! http://webjak.net/unable-to/unable-to-setegid-operation-not-permitted.html

Also, I would STRONGLY reccommend using the loki update tool from this site: http://www.liflg.org/ grendelkhanMarch 30th, 2005, 12:52 AMYup. luopioDecember 16th, 2005, 07:47 PMOk I've followed the directions on this website:: http://patrick.wagstrom.net/weblog/linux/ubuntu and I managed to install the patch but the damn game still just says 'bus error' when I Right. I will try getting VLC to convert them to another format and try again.

I: module-device-restore.c: Restoring mute state for source auto_null.monitor. I: caps.c: Dropping root privileges. I: main.c: Using state directory /home/tiggsy/.pulse. Could you post it again, please?

Is it possible for other device to use equalizer? Perhaps something is wrong in loading modules and HAL getting in the way? fungisideOctober 20th, 2009, 12:06 AMI've been trying to figure out how to get pulseaudio to run at system startup in Jaunty. I: module-stream-restore.c: Sucessfully opened database file '/home/tiggsy/.pulse/4ae84242b0b9cc433d09f91448fdff23:stream-volumes.i486-pc-linux-gnu.gdbm'.

I am having no luck getting any response from that server. (Eric's Ultimate Solitaire is the one I'm wanting to get going.) aitvoJune 6th, 2008, 10:38 PMDoes anyone have an alternate It would be important cos I can't start the game, it always halts with the aformentioned "relocation error" thingy, and I've tried all other possible workarounds but none worked. However, I still do not get sound. I: [pulseaudio] module.c: Loaded "module-default-device-restore" (index: #10; argument: "").

Quote: Originally Posted by oldcpu I note 'oss' with /dev/dsp also works for me in the ffmpeg command for my external (jack) mic. After that it didn't work, so I followed gentoo instructions for old Loki games (http://gentoo-wiki.com/HOWTO_Running_Old_Loki_Games). I get the starting message, then it disappears. However, I still get this: [email protected]:~$ sc3u /usr/local/games/SC3U/sc3u: error while loading shared libraries: libdl.so.2: cannot open shared object file: No such file or directory /usr/local/bin/sc3u: line 3: EOF: command not found

At least I have a partial success and will now hammer away trying different delays, to see if I can strike gold. I've modified the java code in order to load existing settings at launch. I have the same problem. Apply the patch file: sudo /bin/bash sc3u-2.0a-x86.run 8.

but not the network part - which is the most important to me.. =:) I was about to type 'Wine' but then saw your PS :( The wine db says that this contact form WARNING: All config files need .conf: /etc/modprobe.d/sound, it will be ignored in a future release. W: [pulseaudio] main.c: Unable to contact D-Bus: org.freedesktop.DBus.Error.Spawn.ExecFailed: /usr/bin/dbus-launch terminated abnormally with the following error: No protocol specified W: [pulseaudio] main.c: Autolaunch error: X11 initialization failed. I: module-device-restore.c: Restoring volume for sink auto_null.

After the installation is done, you are given a prompt: Would you like launch the game now? [Y/n] n Answer no. 6. Heretic 2's error: Initializing SDL sound Couldn't open SDL audio: No available audio device. D: resampler.c: Channel matrix: D: resampler.c: I00 I01 D: resampler.c: +------------ D: resampler.c: O00 | 1.000 1.000 I: resampler.c: Using resampler 'peaks' I: resampler.c: Using float32le as working format. have a peek here Thanks in advance ed (listening to Horace Silver) sbersierNovember 1st, 2009, 05:47 PMThanks for all that effort.

WARNING: All config files need .conf: /etc/modprobe.d/sound, it will be ignored in a future release. See the GNU # General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with PulseAudio; if not, Its looking like this thread is now much closer to being actually solved !

I: module-default-device-restore.c: Saved default sink 'alsa_output.pci_13f6_8788_sound_card_0_alsa_playb ack_0' not existant, not restoring default sink setting.

The internal card has a jack input and on onboard mic, the choice of which is selected using System/Sound/Input. From links I followed there, it sounds as though the synch problems are buried somewhere in the driver layer, which is way beyond my skill level to solve. D: alsa-util.c: Trying plug:front:0 without SND_PCM_NO_AUTO_FORMAT ... My observation of what has partly worked so far is that the sound/video synch can 'drift', starting close and ending out of synch after some minutes.

No other error messages, just the seg fault I am TOTALLY bumming too, since it's by far the best solitaire game I've found and it's totally addictive. IMHO the bug importance is more than "low", since the ice1712 based cards are quite common among "music-oriented" linux users (these are affordable high-quality cards, supported by alsa for a long I: [pulseaudio] module.c: Unloaded "module-switch-on-port-available" (index: #4). Check This Out Good news! ---------- Post added at 03:32 PM ---------- Previous post was at 02:04 PM ---------- Quote: Originally Posted by oldcpu Keep trying different values for the -itsoffset HH:MM:SS.s entry in

And I can't work out where the bit above is in the output, as it all seems to be very similar. Yes, its simply a warning, but its also giving : == Everyone is busy/congested at this time (1:0/0/1) == Auto fallthrough, channel 'Console/dsp' status is 'CHANUNAVAIL' For dialing a console should Is that a game? I: [pulseaudio] module.c: Unloading "module-role-cork" (index: #18).

Fedora 14 Quote: Originally Posted by oldcpu Sorry to read it did not work. N: main.c: For enabling real-time/high-priority scheduling please acquire the appropriate PolicyKit privileges, or become a member of 'pulse-rt', or increase the RLIMIT_NICE/RLIMIT_RTPRIO resource limits for this user. Doug Hutcheson View Public Profile Find all posts by Doug Hutcheson #11 2nd January 2011, 03:32 PM oldcpu Offline Registered User Join Date: Jan 2009 Location: Europe Posts: I: [pulseaudio] module.c: Loaded "module-device-restore" (index: #0; argument: "").

I: module-device-restore.c: Sucessfully opened database file '/home/fungi/.pulse/c175c33c6ee5c964d4d8e84b4a8f1cab:device-volumes.i486-pc-linux-gnu.gdbm'. I have not been able to get avidemux to recognise any of the formats I have so far tried, using VLC, Cheese, UCView and ffmpeg, possibly an artefact of running on Client IP: == Spawn extension (local, 919545090201, 2) exited non-zero on 'OSS/dsp' -- Executing DeadAGI("OSS/dsp", "agi://") in new stack -- AGI Script agi:// completed, returning 0 -- Executing DeadAGI("OSS/dsp", "agi://") I: [pulseaudio] module.c: Unloaded "module-role-cork" (index: #18).

D: memblockq.c: memblockq requested: maxlength=33554432, tlength=0, base=4, prebuf=0, minreq=1 maxrewind=0 D: memblockq.c: memblockq sanitized: maxlength=33554432, tlength=33554432, base=4, prebuf=0, minreq=4 maxrewind=0 I: source-output.c: Created output 2 "Peak detect" on alsa_output.pci_1102_4_sound_card_0_alsa_playback_ 0.monitor with I: source.c: Created source 0 "alsa_output.pci_1102_4_sound_card_0_alsa_playback_ 0.monitor" with sample spec s16le 2ch 44100Hz and channel map front-left,front-right I: module-alsa-sink.c: Using 8 fragments of size 1764 bytes, buffer time is 80.00ms D: